Hello, fellow Trailblazer. It is 2026, and I am still waking up in a cold sweat about Skill Points. Honkai: Star Rail has grown into a sprawling cosmic buffet of characters, but one truth remains: Stellar Jades are the rarest and most important currency, because they let me wish on standard and limited banners and then pretend I meant to get that Light Cone. The Forgotten Hall is one of the best permanent sources of these shiny blue gems, especially the Memory levels tied to Jarilo-VI. This guide is my personal field journal from clearing all 15 floors, updated for a 2026 brain that has forgotten half the enemies but remembers every embarrassing defeat. 😅💎

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How To Unlock The Jarilo-VI Memory Levels

To unlock this icy gauntlet, you need Trailblaze level 21 and you must finish the Fleeting Lights quest. You also have to upgrade your Equilibrium level once. After that, talk to the Messenger on the Astral Express. The hall has 15 floors, but only the first one is unlocked. To open the next floor, just defeat all enemies on the current one. You do not need three stars, or even one star. That is like being allowed into a fancy restaurant as long as you can successfully open the door. As far as I am concerned, this is the most forgiving unlock system in the game.

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Guide To Each Floor In Jarilo-VI Memory Levels

When I tackle a floor, I check three things: enemy weaknesses, the floor buff, and the number of waves. Here is my table of doom, which I have used so often it is probably legally my roommate.

Floor Waves Floor Buff Boss Enemies Weak To Notes
1 Two Wind DMG +50% Voidranger: Trampler Physical, Wind, Imaginary Kill small enemies first. Break Trampler when it charges.
2 Two Ice DMG +50% Automaton Direwolf Imaginary, Lightning, Ice Single-target bully, no AoE. March 7th shields the locked-on ally.
3 Two Fire DMG +50% Ice Out Of Space Fire, Wind, Quantum Frozen is annoying. Bring debuff removal if you enjoy feeling clean.
4 Two Physical DMG +50% Bronya Physical, Fire, Imaginary Bronya summons soldiers. Delete them before hitting her.
5 Two Lightning DMG +50% Automaton Grizzly Fire, Ice, Lightning AoE and explosive adds. Healing or shields are not optional.
6 One Skill DMG +25%, 2 Skill Points at cycle start Searing Prowler / Blaze Out Of Space Ice, Lightning, Imaginary / Physical, Ice, Quantum Break Searing Prowler before Mania. Blaze applies Burn.
7 One Ultimate DMG +25%, 20 Energy at cycle start Silvermane Lieutenant / Guardian Shadow Physical, Ice, Quantum / Physical, Wind, Quantum Do not attack counter mode. Keep 3 Skill Points vs Guardian Shadow.
8 One Highest ATK ally DMG +60% for one turn Automaton Direwolf / Automaton Grizzly Imaginary, Lightning, Ice / Fire, Ice, Lightning Stack ATK on main DPS to milk the buff.
9 One Weakness Break Efficiency +50% Silvermane Lieutenant / Voidranger: Trampler Physical, Ice, Quantum / Physical, Wind, Imaginary Break Effect relics are your best friend here.
10 One Crit Rate +8% per cycle, max 40% Guardian Shadow / Voidranger: Trampler Physical, Wind, Quantum / Physical, Wind, Imaginary Dump relic stats into Crit DMG.
11 Two Lowest HP ally healed 60% at cycle start Blaze Out Of Space / Frigid Prowler Physical, Ice, Quantum / Fire, Lightning, Quantum Preservation Trailblazer shield is enough. Kill Frigid Prowler soldiers to reduce DEF.
12 Two First attack each turn +50% DMG Searing Prowler / Silvermane Lieutenant Ice, Lightning, Imaginary / Physical, Ice, Quantum Even supports should throw a damaging first attack.
13 Two Ally shield equal to 25% HP at cycle start Automaton Grizzly / Ice Out Of Space Fire, Ice, Lightning / Fire, Wind, Quantum With good levels, no healer needed.
14 Two Crit Rate +20%, Crit DMG +40% if above 80% HP Bronya / Svarog Physical, Fire, Imaginary / Fire, Imaginary, Wind Shield or heal your DPS at the start to keep the buff.
15 Two Enemies take 35% extra DMG after cycle start Gepard / Cocolia Physical, Lightning, Imaginary / Fire, Lightning, Quantum Skip Harmony, bring sustain. Extra damage is already there.

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That table is long enough to use as a blanket, but it works. My general rule is: match weaknesses, read the buff, and do not bring a team that looks like a random cutlery drawer. The floor buff can carry a mediocre team if you lean into it, like a vending machine that only accepts exact change in a currency you have never seen.

Jarilo-VI Memory Level Rewards

You get rewards two ways: clearing stages, and cumulative stars across all 15 floors. Stage clears give Relics, Light Cone materials, character EXP materials, Credits, and Lucent Afterglow. Clearing every stage gives 500 Lucent Afterglow, 250,000 Credits, 140 Lost Crystal, 50 Adventure Log, 50 Traveler's Guide, 30 Condensed Aether, and 40 Refined Aether. Every three stars also gives 200 Stellar Jades and 20,000 Credits. Across all 15 floors, that is a total of 3,000 Stellar Jades and 300,000 Credits. That is not pocket change; that is a small dragon hoard. 🐉

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Different Forgotten Hall Memories In Honkai: Star Rail

At launch, the Forgotten Hall had one Memory level and one Memory of Chaos level. The original Memory has 15 floors, Chaos has ten and resets every two weeks. Version 1.2 added a new Xianzhou Luofu Memory level, unlocked by finishing A Dragon Gallant, An Ocean Distant. It has six floors and similar rewards. In 2026, there are more endgame modes and shinier distractions, but Jarilo-VI remains a permanent, one-time Stellar Jade mine. Power creep has made these floors less terrifying, like revisiting a childhood nightmare and realizing the monster was a coat rack. Still, if you are new or returning, clear them. Your future banner pulls will thank you, even if your Skill Points file a complaint.

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Final Trailblazer Tips

  • Bring the right weaknesses. A wrong team is like herding caffeinated roombas through a china shop. 🤖

  • Read the floor buff. It is free stats with a tiny instruction manual.

  • Do not ignore sustain. Dead DPS deals zero damage, which is mathematically bad.

  • You only need to defeat all enemies to unlock the next floor. Stars are for rewards, not progression.

  • In 2026, auto-battle is tempting, but some floors still punish lazy AI. Watch the counter modes and charges.

So there it is: my 15-floor Jarilo-VI memory crawl, still paying rent in my brain. May your Jades be plentiful, your 50/50s be kind, and your Forgotten Hall runs be shorter than my explanation of why I lost them.